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â–¸ PLAYER 1 Â· LUCIANO BERCINI Â· INDIE GAME DEVELOPER

Games Beyond Gravity

Retro-arcade space shooters, hand-crafted by a one-man studio. The Arcadium series is played on iOS, Android and Steam, pixel invaders included.

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Featured Games

Three entries in the Arcadium saga, each one a love letter to the golden age of arcade shoot-'em-ups, rebuilt with modern roguelite depth.

Arcadium - Space Odyssey gameplay: a spaceship carving through alien swarms above a procedurally generated planet
LATEST RELEASE Â· 2026

Arcadium - Space Odyssey

Very Positive on Steam, 95% of 115 reviews ★ 4.6 App Store rating, out of 5 Roguelite Bullet Heaven Procedural Universe

A bullet-heaven roguelite set in a procedurally generated universe. Land on planets to harvest resources, craft hundreds of game-breaking builds, and unleash them on relentless waves of aliens. Every run unveils a new universe: endless challenges, endless discoveries.

HI-SCORES

Shipped titles
03
Avg. App Store rating
4.8★
Platforms
03

iOS · Android · Steam. One codebase, zero excuses.

Arcadium - Space War gameplay: a pixel-art spaceship firing at colorful alien invaders Arcadium - Space War talent selection screen with unique upgrade choices

Arcadium - Space War

★ 4.8 out of 5 on the App Store Pixel Art Shmup Boss Fights

The Arcadium invaders feel as strong and colorful as never before. Pick your spaceship, stack dozens of talents into a unique build, and survive special waves and powerful bosses in this vibrant pixel-art shooter.

Arcadium - Space Shooter gameplay: a fighter ship blasting through waves of alien invaders Arcadium - Space Shooter epic boss battle filling the screen with bullets

Arcadium - Space Shooter

★ 4.9 out of 5 on the App Store Retro Arcade Endless One-Finger Controls

Commander, Earth is under attack! The original Arcadium: a fast-paced arcade shmup blending retro style with modern action. Dodge bullet storms, collect power-ups, and take down massive bosses in an infinite fight for survival.

â–¸ ABOUT ME

One-man studio

Hi, I'm Luciano, a passionate indie game developer and the solo force behind the Arcadium series. From the first line of C# to the store screenshots, every piece of these games passes through my hands.

I've been shipping games since 2021, evolving a simple arcade shooter into a full-blown roguelite odyssey across three platforms. I care about tight game feel, readable pixel chaos, and the kind of "one more run" loop that keeps players up too late.

Whether you're a fellow developer, a player, or just curious about the magic behind the pixels: welcome aboard.

Unity C# Visual Studio Git Steamworks App Store Connect Google Play Console

Engine & Code

Unity + C#: gameplay systems, custom tooling, event-driven architecture and object pooling for bullet-heaven-scale performance.

Game Design

Roguelite builds, talent trees, boss design and difficulty curves tuned for both quick sessions and hardcore runs.

Cross-Platform

One codebase shipped to iOS, Android and Steam; touch, mouse and gamepad friendly.

Community

An active Discord where players shape balance patches, test betas and share high scores.

â–¸ READY PLAYER 2?

Let's make something stellar

Collaboration, feedback, or just want to talk games? I'm most active on Discord, so make sure to join the community, or drop me a line and I'll reply as soon as I can.